Isaac Conteh

← All work

Sierra-Sell

An all-in-one e-commerce app for Sierra Leone, taken from stakeholder interviews through to usability testing and a hi-fi prototype.

Cover for Sierra-Sell, a UX case study for an e-commerce store in Sierra Leone: phone screens showing a splash screen, a Samsung product page and a trending home screen.
Role
UX research and design
Platform
Mobile app
Tools
Figma

The project

Sierra-Sell is a UX case study for what it calls the first all-in-one e-commerce store in Sierra Leone: a mobile app where people browse trending products and categories, compare options and buy.

Process

Empathise: understand the business and the market

A stakeholder interview document set out the project’s goals. A competitive analysis, with an experience map for each competitor, showed where existing options fall short. Quantitative research then fed a list of user needs and pain points.

Define: who this is for

A persona, an empathy map and a customer journey map turned the research into one shared picture of the shopper.

Ideate: structure and flow

The product information architecture was tested with card sorting, and a user flow diagram mapped the path from browsing to checkout.

Prototype and test

Low-fidelity wireframes with the user journey came first. A user testing summary then recorded how people got on with them, before the high-fidelity prototype.

Final design

The prototype opens on a splash screen and a home screen set to Freetown, with a trending banner, product categories (phones, computers, health and electronics) and best sellers. A product page offers colour and capacity options and an Add to cart action.

Results and learnings

This is a self-initiated project, so there are no sales or usage numbers to report. What it delivers is a research-led structure for the store, evidence from usability testing, and a hi-fi prototype.

Go deeper Full case study with research artefacts on Behance